If you make a theme, or an additional set of characters for an existing theme, post a link to them in this thread and I'll include it in the maker. There is a template set that you're welcome to look at and modify to make your own that can be downloaded here: Don't forget to add a space character as well - (ascii value 38) you can do this easily by using the start and end images together.These wrap off the ends, so the logo doesn't stop without closing. For the logo to end properly, the theme must also include a start image ('start.png') and an end image ('end.png').in the texture pack folder, replace the old XNBs with the new ones. rename your dynamic font files to those of the five XNBs Terraria uses. As well as the ascii characters, the theme should include a tree equivalent (titled 'tree.png'). you should get five different dynamicfont files for each font XNBs needed by Terraria (MouseText, ItemStack, DeathText, CombatText, CombatCrit).All images must be in a folder with the name of the folder being the name of the theme.In between these two events, the tree corresponding to the updated logo became. The new logo first appeared on the Console box art for Terraria and was used in much of the promotional art for Terraria 1.4. ![]() In the transition to 1.4.0.1, the Terraria Logo was resprited, following a trend in the recent updates of respriting various assets in the game. ![]() For example '&' has an ascii value of 38, so the '&' file would be called '38.png' (you can look up the values here: - look at the value marked 'Dec' for decimal). The Terraria logo is a part of the main menu. Each character image should be in png format, with the name of the file being it's ascii value. I recommend before you start out making a few normal logos to get the hang of it, using Devilbro's guide: īefore any info on how to actually make them, it's important to know how they must be structured. It'd be awesome if you guys would make some to support the program! Creating a new theme is a lot of work, but it's not complicated.
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