![]() On the other hand, this platform is portable, so we can take it with us on a removable storage device and simply by placing it on any computer, make the modifications that we consider relevant to our Windows 10. Keep in mindĪlthough this version of Ultimate Windows Tweaker is perfectly compatible with Windows 10, as we have been mentioning, keep in mind that if you have any previous version of the operating system for computers from the people at Microsoft, you will be able to download some of the earlier editions of this software, which are compatible with those.Īt the same time, if you don't want to work with restore points but you don't want to be forced to live with the changes or customizations that you don't like, you can always run the button that allows you to return the operating system to its previous version using this service. The changes will be discarded in seconds. If we have made some modifications and believe that it is better to return the operating system to how it was before, it is enough to enter that recovery point. From this one, you can enter almost any configuration section of Windows.Īnd we are not only talking about changes that we could consider simple, but Ultimate Windows Tweaker allows us, in the same way, to carry out other more complex modifications, such as customizing the Lock Screen of the computer or establishing changes in the options of both Privacy and Security of the system, preventing us from being exposed.Īnother thing we liked a lot about Ultimate Windows Tweaker is that it has a section from which we can create our recovery points, which is essential in these cases. Ultimate Windows Tweaker allows you, without spending money on it, to tune these versions of Windows to get the most out of them, preventing you from missing other versions of this operating system.īeyond its features, what we value most about this program is that it allows us to save an enormous amount of time since, from a single platform, it is possible to perform many tasks concerning the customization of the environments without having to carry them out one by one. ![]() ![]() Not only that, but this software can also offer us alternatives oriented to customize specific standard programs in Windows, such as the browser Internet Explorer.
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![]() In both versions, you can play a fighter, cleric, or magician. The first edition is better balanced this way. In the latter game, you hardly ever level up from killing foes, and the focus is on gaining experience points through accumulation of treasure. Finally, the original DND offers more experience for battles than Necromancer. I like the original game's dungeons a bit better they have more defined rooms and corridors the Necromancer version's dungeons are more maze-like. I admire how Knight pulled the dungeon names from the fathomless depths of his own creativity. Ironically, Bill Knight's DND might be the most faithful recreation we have of what Daniel Lawrence's DND looked like on the Purdue mainframes, and it clearly shows many elements-a main quest involving an orb "excelsior" transport between levels use of WAXD for movement magic books that increase and decrease attributes-that go all the way back to dnd on PLATO.Ĭharacter creation in the 1988 version. In any event, Lawrence died in 2010, so we can't get his clarification on any of this. I don't think the original PLATO dnd was available on Cyber1 yet, so he may very well have been counting on the fact that no one could really compare the two games. (While Lawrence may not have threatened legal action against Knight, there's evidence that he did against many earlier DND derivatives.) In a 2007 interview with Barton, Lawrence claims he wasn't aware of the PLATO game and feebly offers that "some of my play testers may have well been giving me suggestions from their experiences elsewhere." Given the similarities between the Game of Dungeons and DND derivatives like Telengard and Bill Knight's game-let alone Lawrence's original-I believe that Lawrence was lying or at least significantly mis-remembering. On the other hand, it was disingenuous of Lawrence to try to stifle other versions, given that he himself had copied DND from Gary Whisenhunt and Ray Wood's PLATO original. I don't have Lawerence's DND to compare against Knight's, but it's clearly similar enough that it was a bit unethical for Knight to sell it, no matter how much code-cleaning he'd done. Whatever the case, no one's hands are perfectly clean here. ![]() It's thus possible that the change to Dungeons of the Necromancer's Domain had nothing to do with Lawrence. In an e-mail to me, sent about a month after this post was originally published, Knight said that the legal threats came from "the folks that market the DND board game," by which he might mean TSR itself. Slightly contrasting Barton's account is an account from this site (which is otherwise absolutely riddled with errors) in which the author claims to have corresponded with Bill Knight and that Knight didn't even know the name of DND's author until the time of the correspondence (which seems to have been in the mid-1990s). ![]() While I have no reason to doubt Barton, I haven't been able to find any primary sources to corroborate this history. In any case, Bill updated the game and rereleased it asĭungeon of the Necromancer's Domain in 1988, which he claimed was a "ground-up rewrite" in an effort to avoid future conflict with Lawrence. He had done enough work cleaning up the "spaghetti code" of the original game that he had inįact created a new product. Unfair competition and did what he could to prevent its distribution. ![]() The game was successful enough to attract Lawrence's attention he saw it as In Dungeons & Desktops (relevant chapter offered online here), Matt Barton says of the dispute: The source of the threats is a bit cloudy. In 1988, he re-released it as Dungeons of the Necromancer's Domain after some legal threats. This version was developed by Bill Knight of R O Software in Plano, Texas, in 1984, after he found some variant of Lawrence's DND kicking around on a DEC computer at work. Inspired (of course) by Dungeons & Dragons, the games all feature limited mechanics, rapid random encounters with both enemies and special objects, and death that is quick, frequent, and usually permanent.Īll of them feature thrones that you can sit in or pry jewels from, but I'm not sure where this started. Gordon Walton's Dungeons of Death (1979), Daniel Lawrence's Telengard (1982), Bill Knight's DND (1984), Thomas Hanlin's Caverns of Zoarre (1984), and another DND from 1985 sometimes called "Heathkit DND." What we're notably missing is Lawrence's pre- Telengard versions most were discarded as potential copyright violations when Telengard was published by Avalon Hill. It was adapted (or plagiarized, as some have it) to a variety of other systems by Purdue University student Daniel Lawrence in the late 1970s, and many of the people exposed to it decided to try a hand at their own versions, including C. Briefly, DND goes back to The Dungeon ("pedit5") and The Game of Dungeons ("dnd"), two of the earliest known RPGs, created by students at the University of Illinois at Urbana-Champaign in 1975. ![]() A visibly annoyed Brian looks up from his newspaper and points out that they are actually Cheerios. An episode of Family Guy features a cutaway gag in which Peter and Brian are sitting at the kitchen table Peter is eating a bowl of breakfast cereal and suddenly tells Brian that there's a message in his Alpha-Bits which simply says "Ooooo".In a sponsor spot for the TV sitcom The Andy Griffith Show, Andy advertises Post Alpha-Bits through a swearing-in of deputy Barney Fife before saying his famous trademark line "I appreciate it and goodnight.".Alpha-Bits, you know you want them, come and have some!.And O G, they simply happen to be a little bit better!) They're A-B-C-Delicious! (Alpha-Bits spell energy from A to Z with a capital E.Tastiest cereal you've ever met-it's just like eating up the alphabet! The TV show Super Why! later was the mascot and endorsed this cereal. Post Alpha-Bits cereal was also a sponsor of Arthur on PBS. In the 1990s the mascots are the anthropomorphic cereal bits. Michael Jackson and The Jackson 5 starred in a series of Alpha-Bits musical TV commercials in 1973. In the 1980s there was yet another mascot named "Alfie the Alpha-Bits Cereal Wonder Dog". The Canadian "Alpha" at first resembled IBM PCs, but recent versions resemble a 2006 iMac. In Canada, the last Alpha-Bits mascot was "Alpha", a computer who "makes bits". Since then, mascots have included the "Alpha-Bits Wizard", who appeared near children in kitchens. Loveable Truly was also a character in the 1960s cartoon show Linus the Lionhearted on CBS, along with other Post Cereals mascots at the time (including Sugar Bear of Golden Crisp, then called Sugar Crisp). Alvin and the Chipmunks were also early pitchers for Alpha-Bits, as Post's then-parent General Foods was the sponsor of The Alvin Show for its sole season beginning in 1961.īeginning in 1964, the mascot for Alpha-Bits was a postman, possibly a pun on " Post Man" named "Loveable Truly", who was originally voiced by insult comic Jack E. One of the first advertisers of the cereal was the Ruff and Reddy cartoon show in 1957. In some regions, such as the southeast, Marshmallow Alpha-Bits were removed from shelves by 2000. In August 2005, Post Cereals introduced sugar-free Alpha-Bits cereal. Peterson, the latter of whom was a chef at a local restaurant in upstate New York. ![]() Marshmallow Alpha-Bits were invented by a small-time entrepreneur named Andrew R. Beginning in 2004, Marshmallow Alpha-Bits began disappearing from various markets, before finally being discontinued altogether in 2011. Over time, the marshmallows underwent changes such as super-swirls and splits in their colors. This variation of the original Alpha-Bits cereal contained marshmallow vowels: pink A's, yellow E's, purple I's, orange O's, green U's, and, later, blue Y's. "Marshmallow Alpha-Bits", introduced in 1990, contained frosted alphabet-shaped corn cereal bits and marshmallows. The cereal was substantially reformulated in 2017, with the "new and improved" Alpha-Bits having larger shapes than its predecessor. The old recipe was reintroduced later in 2008. However, Alpha-Bits reappeared for sale in January 2008 with a new formulation, touting "0% Sugar!" as a "Limited Edition" cereal. The cereal was introduced in 1957 and was taken off the market in 2006. Post Cereals also started producing "Marshmallow Alpha-Bits" in 1990.Īlpha-Bits cereal was invented by Thomas M. JSTOR ( January 2013) ( Learn how and when to remove this template message)Īlpha-Bits, also known as Frosted Alpha-Bits, was a brand of breakfast cereal made by Post Consumer Brands, which contained frosted alphabet-shaped multi-grain (whole-grain oat and corn flour) cereal bits.Unsourced material may be challenged and removed. Please help improve this article by adding citations to reliable sources. This article needs additional citations for verification. |
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